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A Cloud-Based Framework for Agricultural Data Integration: A Top-Down-Bottom-Up Approach.

, , and . IEEE Access, (2022)

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Personality Based Gamification: How Different Personalities perceive Gamification., and . ECIS, (2014)Detecting playfulness in educational gamification through behavior patterns., and . IBM J. Res. Dev., (2015)What Are IBD Patients Talking About on Twitter?, , and . IHAW, volume 1538 of Communications in Computer and Information Science, page 206-220. Springer, (2021)Global Contagion of Non-Viral Information., , and . HICSS, page 1-10. ScholarSpace, (2020)Cohesion and Roles: Network Analysis of CSCL Communities., , and . ICALT, page 145-149. IEEE Computer Society, (2003)Adaptive Approach for Gamification Optimization., and . UCC, page 609-610. IEEE Computer Society, (2014)Facebook Groups as an Academic Teaching Aid: Case Study and Recommendations for Educators., and . Educational Technology & Society, 18 (4): 371-384 (2015)Empirical evidence for information overload in mass interaction., , and . CHI Extended Abstracts, page 177-178. ACM, (2001)Mechanisms and Architectures of Online Learning Communities., , and . ICALT, IEEE Computer Society, (2004)Randomness and clustering of responses in online learning networks., , and . Communications, Internet, and Information Technology, page 14-19. IASTED/ACTA Press, (2007)