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Toward Cyber-Physical Research Practice based on Mixed Reality.

, , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)

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Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity., , , , and . Entertain. Comput., (2019)Head and gaze control of a telepresence robot with an HMD., , , , , and . ETRA, page 82:1-82:3. ACM, (2018)Accessible control of telepresence robots based on eye tracking., and . ETRA, page 50:1-50:3. ACM, (2019)Hand- and gaze-control of telepresence robots., , and . ETRA, page 70:1-70:8. ACM, (2019)Eye-Gaze-Controlled Telepresence Robots for People with Motor Disabilities., , , , and . HRI, page 574-575. IEEE, (2019)Saccade response testing during teleoperations with a head-mounted display., , , and . Cogn. Technol. Work., 26 (1): 127-138 (February 2024)A Virtual Reality Simulator for Training Gaze Control of Wheeled Tele-Robots., and . VRST, page 49:1-49:2. ACM, (2019)Toward Cyber-Physical Research Practice based on Mixed Reality., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)Exploring Eye-Gaze Wheelchair Control., , , and . ETRA Adjunct, page 16:1-16:8. ACM, (2020)Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews., , , , and . VR Workshops, page 648-649. IEEE, (2022)