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Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.

, , , , , , , , , , , and . AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)

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3D Immersion in Virtual Agents Education., , , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 59-70. Springer, (2008)Timing in episodic memory for virtual characters., , and . CIG, page 305-312. IEEE, (2010)Towards Fast Prototyping of IVAs Behavior: Pogamut 2., , , , , , and . IVA, volume 4722 of Lecture Notes in Computer Science, page 362-363. Springer, (2007)Toolkits for Agent Development by Undergraduates and Non-Programmers., , , , , and . SOFSEM (2), page 13-24. Institute of Computer Science AS CR, Prague, (2007)Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents., , , , , , , , , and 2 other author(s). AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)Creating game bots in a few easy steps., , and . MindTrek, page 222-223. ACM, (2009)Extensions and Applications of Pogamut 3 Platform., , , , , , , , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 506-507. Springer, (2009)