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Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being.

, , , , and . CW, page 288-291. IEEE, (2018)

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Improved User Interface for a Virtual Integrated Therapy for Active Living (VITAL) - Health Box: An Elderly Perspective., , , , , , and . CW, page 304-307. IEEE, (2018)Tamamon: Designing a Gamified Medication Education Solution for Older Adults Patients., , , , , , and . HCI (33), volume 14043 of Lecture Notes in Computer Science, page 186-196. Springer, (2023)Enhancing search in a geospatial multimedia annotation system., , , , , , , , , and . iiWAS, page 617-624. ACM, (2010)A Smart Direct Controller for a 3-DOF Robot., , and . ICSSE, page 92-95. IEEE, (2021)Wii as entertainment and socialisation aids for mental and social health of the elderly., , and . CHI Extended Abstracts, page 691-702. ACM, (2012)Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being., , , , and . CW, page 288-291. IEEE, (2018)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , and . AMT, volume 6335 of Lecture Notes in Computer Science, page 232-242. Springer, (2010)Game controllers for older adults: experimental study on gameplay experiences and preferences., and . FDG, page 284-285. ACM, (2012)Investigating the usability of a mobile location-based annotation system., , , , , , , and . MoMM, page 313-320. ACM, (2010)Investigating Effects of Exergames on Exercise Intentions among Young-Old and Old-Old., , , and . CHI Extended Abstracts, page 2961-2968. ACM, (2016)