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Uluru: a platform for adaptive mobile multimedia applications., , , , and . ICME, page 1811-1814. IEEE Computer Society, (2004)Man-Machine-Synchrony.. IHIET, volume 1018 of Advances in Intelligent Systems and Computing, page 460-464. Springer, (2019)How Do Architects Think? A Game Based Microworld for Elucidating Dynamic Decision-Making.. CSDM, page 133-142. Springer, (2015)Towards Trustworthy Man-Machine Synchronization., and . AHFE (2), volume 953 of Advances in Intelligent Systems and Computing, page 113-118. Springer, (2019)Human Behavior Analytics from Microworlds: The Cyber Security Game., and . AHFE (9), volume 593 of Advances in Intelligent Systems and Computing, page 173-184. Springer, (2017)Mind Matters 2: Engage and Develop Teams., , , , and . AHFE (10), volume 961 of Advances in Intelligent Systems and Computing, page 415-421. Springer, (2019)A System Perspective on Cognition for Autonomic Computing and Communication., , , and . DEXA Workshops, page 181-185. IEEE Computer Society, (2005)Handling Heterogeneity in Context Aware Services., , , , , and . IWUC, page 18-27. INSTICC Press, (2004)Proactive attentive support system., , , and . BIONETICS, page 27. ACM, (2006)Presence, Location, and Instant Messaging in a Context-Aware Application Framework., , and . Mobile Data Management, volume 2574 of Lecture Notes in Computer Science, page 325-330. Springer, (2003)