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Effects of ego networks and communities on self-disclosure in an online social network.

, , , , , and . ASONAM, page 17-24. ACM, (2019)

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Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type., , , , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 210-228. Springer, (2023)Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education., , , , , , , , , and 2 other author(s). CoRR, (2023)HRCR: Hidden Markov-Based Reinforcement to Reduce Churn in Question Answering Forums., , , and . PRICAI (1), volume 11670 of Lecture Notes in Computer Science, page 364-376. Springer, (2019)Understanding Characteristics of Catalyst Users in the WallStreetBets Community., , , , , , , , and . ASONAM, page 320-324. ACM, (2023)Effects of ego networks and communities on self-disclosure in an online social network., , , , , and . ASONAM, page 17-24. ACM, (2019)Envisioning an Inclusive Metaverse: Student Perspectives on Accessible and Empowering Metaverse-Enabled Learning., , , , , and . L@S, page 346-353. ACM, (2023)Long-Term Gamification: A Survey., , , , , and . HCI (47), volume 14730 of Lecture Notes in Computer Science, page 32-43. Springer, (2024)Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality., , , , and . WWW, page 3915-3922. ACM, (2023)Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions., , , , and . L@S, page 101-115. ACM, (2021)Exploring Mental Health Communications among Instagram Coaches., , , , , and . ASONAM, page 218-225. IEEE, (2022)