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Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , и 23 other автор(ы). ENTER, стр. 179-190. Springer, (2012)Towards a New generation of Personalized Intelligent Conversational Agents., , , , , , , , и . UMAP (Adjunct Publication), стр. 373-374. ACM, (2021)WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage., , , , , , , , , и 18 other автор(ы). UMAP Workshops, том 872 из CEUR Workshop Proceedings, CEUR-WS.org, (2012)How Shall a Machine Call a Thing?, , и . NLDB, том 13913 из Lecture Notes in Computer Science, стр. 546-557. Springer, (2023)Empowering AI competences in children: A training program based on simple playful activities., , , , , , , , , и . PSYCHOBIT, том 3100 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice.. CHI Extended Abstracts, ACM, (2018)Gamifying the City: Pervasive Game Elements in the Urban Environment., и . FGE@CHI PLAY, том 1715 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)Fictional Game Elements 2016., , , , и . FGE@CHI PLAY, том 1715 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)Immersion and involvement in a 3D training environment: Experimenting different points of view., и . CIVEMSA, стр. 18-23. IEEE, (2014)Ontologies for Quantified Self: a Semantic Approach., , , , и . HT (Doctoral Consortium / Late-breaking Results / Workshops), том 1210 из CEUR Workshop Proceedings, CEUR-WS.org, (2014)