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Radiance cache splatting: a GPU-friendly global illumination algorithm.

, , , and . SIGGRAPH Classes, page 78:1-78:10. ACM, (2008)

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Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing.. Comput. Graph. Forum, 7 (4): 257-264 (1988)Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping., , , and . Rendering Techniques, page 127-138. Eurographics Association, (2006)Green's function solution to subsurface light transport for BRDF computation., , , , and . SCCG, page 123-130. ACM, (2013)Example-Based Colour Transfer for 3D Point Clouds., , , and . Comput. Graph. Forum, 40 (6): 428-446 (2021)Radiance caching for efficient global illumination computation., , , and . SIGGRAPH Classes, page 75:1-75:19. ACM, (2008)Temporal radiance caching., , and . SIGGRAPH Sketches, page 171. ACM, (2006)Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays., , , , , and . VISIGRAPP (1: GRAPP), page 232-239. SciTePress, (2018)Perceptual metric for color transfer methods., , , and . ICIP, page 1237-1241. IEEE, (2017)Image Selection in Photo Albums., , , , , and . ICMR, page 397-404. ACM, (2018)Rendering grass terrains in real-time with dynamic lighting., , and . SIGGRAPH Sketches, page 46. ACM, (2006)