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AnimDiff: Comparing 3D Animations for Revision Control.

, , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2017)

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Educating technophile artists: experiences from a highly successful computer animation undergraduate programme., , and . SIGGRAPH ASIA Educators Program, ACM, (2009)The case for research in game engine architecture., , , and . Future Play, page 228-231. ACM, (2008)Differencing and Merging for 3D Animation Revision Control., , and . Eurographics (Posters), page 7-8. Eurographics Association, (2017)Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement., , and . Eurographics (Posters), page 5-6. Eurographics Association, (2020)Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning., and . CoG, page 1-4. IEEE, (2021)A Classification of Scripting Systems for Entertainment and Serious Computer Games.. VS-GAMES, page 47-54. IEEE Computer Society, (2011)Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.. Future Play, page 185-188. ACM, (2008)New Heritage: New media art between cultural heritage experience and artefact., , , , , and . EVA, BCS, (2021)Aiming High: Undergraduate Research Projects in Computer Graphics and Animation., , and . Eurographics (Education Papers), page 17-24. Eurographics Association, (2016)A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline., , and . Eurographics (Education Papers), page 53-60. Eurographics Association, (2019)