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Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts., , , , , и . TEI, стр. 42:1-42:14. ACM, (2024)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies., , , и . CHI, стр. 523:1-523:16. ACM, (2023)Playful Inspiration for a New Wave of Joyful Forest Technology., , , и . Conference on Designing Interactive Systems, стр. 1886-1903. ACM, (2023)Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse., , , , и . HICSS, стр. 6625-6634. ScholarSpace, (2024)The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction., и . MindTrek, стр. 182-194. ACM, (2023)Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design., , , , , и . CHI PLAY (Companion), стр. 97-103. ACM, (2024)Respawn, Reload, Relate: Exploring the Self-Care Possibilities for Mental Health in Games through a Humanistic Lens., и . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 263:1-263:31 (2021)Caring systems: making relational, gameful self-care technologies for mental health.. University of Nottingham, UK, (2022)British Library, EThOS."Beavers don't walk on roads": Beaver-play for more-than-human cartographies., , , , и . GamiFIN, том 3669 из CEUR Workshop Proceedings, стр. 121-131. CEUR-WS.org, (2024)How StarCraft II Players Cope with Toxicity: Insights from Player Interviews., , , и . HCI (48), том 14731 из Lecture Notes in Computer Science, стр. 203-219. Springer, (2024)