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The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games., и . GEM, стр. 306-311. IEEE, (2018)A Dynamic Algorithm for Reachability Games Played on Trees., , и . MFCS, том 5734 из Lecture Notes in Computer Science, стр. 477-488. Springer, (2009)Global variation in thermal physiology of birds and mammals: evidence for phylogenetic niche conservatism only in the tropics, , , , , и . Journal of Biogeography, 42 (11): 2187-2196 (2015)Metabolic heat production and thermal conductance are mass-independent adaptations to thermal environment in birds and mammals, , , , , и . Proceedings of the National Academy of Sciences of the United States of America, 112 (52): 15934-15939 (2015)Increasing Self-Compassion in Young People through Virtual Reality., , , , , , , и . ISMAR Adjunct, стр. 404-407. IEEE, (2019)A study of interaction in idle games & perceptions on the definition of a game., и . GEM, стр. 1-6. IEEE, (2015)Testing the heat dissipation limitation hypothesis: basal metabolic rates of endotherms decrease with increasing upper and lower critical temperatures, и . PeerJ, (октября 2018)Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals., , , и . ISMAR Adjunct, стр. 63-67. IEEE, (2021)Time to Get Personal: Individualised Virtual Reality for Mental Health., , , , , , , , и . CHI Extended Abstracts, стр. 1-9. ACM, (2020)Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study., , , , , , , , и . EICS, стр. 6-11. ACM, (2021)