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Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video.

, , , , , and . MMAsia, page 43:1-43:5. ACM, (2021)

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Cross-Granularity Attention Network for Semantic Segmentation., , , and . ICCV Workshops, page 1920-1930. IEEE, (2019)Portrait Instance Segmentation for Mobile Devices., , , and . ICME, page 1630-1635. IEEE, (2019)FriSBE: adaptive bit rate streaming of immersive tiled video., , , and . PV@MMSys, page 28-34. ACM, (2020)End-to-End Learning for Video Frame Compression with Self-Attention., , , , , , , and . CVPR Workshops, page 580-584. Computer Vision Foundation / IEEE, (2020)Learned Video Compression With Intra-Guided Enhancement and Implicit Motion Information., , , , , , , and . CVPR Workshops, page 1870-1874. Computer Vision Foundation / IEEE, (2021)Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video., , , , , and . MMAsia, page 43:1-43:5. ACM, (2021)A Theoretical Investigation of Graph Degree as an Unsupervised Normality Measure., , , and . CoRR, (2018)Approximating Binarization in Neural Networks., , , , and . IJCNN, page 1-5. IEEE, (2019)Demo: Accelerating Depth-Map on Mobile Device Using CPU-GPU Co-processing., , and . CAIP (1), volume 11678 of Lecture Notes in Computer Science, page 75-86. Springer, (2019)L2C - Learning to Learn to Compress., , , , , , , and . MMSP, page 1-6. IEEE, (2020)