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OverHear: augmenting attention in remote social gatherings through computer-mediated hearing.

, , , , , , , and . CHI Extended Abstracts, page 1801-1804. ACM, (2005)

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Organic User Interfaces, and . Communications of the ACM, 51 (6): 26--30 (2008)Comparison of Input Devices in an ISEE Direct Timbre Manipulation Task., and . Interact. Comput., 8 (1): 13-30 (1996)Attentive display: paintings as attentive user interfaces., , , and . CHI Extended Abstracts, page 1127-1130. ACM, (2004)Don't touch: social appropriateness of touch sensor placement on interactive lumalive e-textime shirts., , , , and . CHI Extended Abstracts, page 511. ACM, (2011)BodiPod: interacting with 3d human anatomy via a 360° cylindrical display., , , and . CHI Extended Abstracts, page 1039-1042. ACM, (2012)DisplayObjects: functional prototyping on real objects., and . CHI Extended Abstracts, page 3507-3508. ACM, (2009)GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction., , , and . CHI, page 521-528. ACM, (2003)Look who's talking: the GAZE groupware system., , and . CHI Conference Summary, page 293-294. ACM, (1998)10 Years of alt.chi: Reflections and Outlook., , , , , and . CHI Extended Abstracts, page 839. ACM, (2015)Establishing remote conversations through eye contact with physical awareness proxies., , , and . CHI Extended Abstracts, page 948-949. ACM, (2003)