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Pirate island: an immersion-style language-learning RPG., and . IDC, page 404-407. ACM, (2013)Making friends by killing them: using location-based urban gaming to expand personal networks., and . CHI Extended Abstracts, page 3553-3558. ACM, (2010)Eat&Travel: A New Immersive Dining Experience for Restaurants., , , , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 532-535. Springer, (2013)WAYLA: novel gaming experience through unique gaze interaction., , , , , and . SIGGRAPH Emerging Technologies, page 16:1. ACM, (2013)Quality Control in Crowdsourcing based on Fine-Grained Behavioral Features., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 442:1-442:28 (2021)WTAGRAPH: Web Tracking and Advertising Detection using Graph Neural Networks., , , and . SP, page 1540-1557. IEEE, (2022)Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks., , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 827-830. Springer, (2013)Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 638-641. Springer, (2013)("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo., , and . CHI Extended Abstracts, page 335-338. ACM, (2015)Eye Gaze and Mouse Cursor Relationship in a Debugging Task., and . HCI (28), volume 373 of Communications in Computer and Information Science, page 468-472. Springer, (2013)