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Auto-phylo: A Pipeline Maker for Phylogenetic Studies.

, , , , , and . PACBB, volume 743 of Lecture Notes in Networks and Systems, page 24-33. Springer, (2023)

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Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling., , , and . ITS, page 401-404. ACM, (2015)Allocating Data Cubes on a Grid Environment Endorsing an Alternative Approach., and . SMC, page 645-650. IEEE, (2013)Systematic automation of scenario-based testing of user interfaces., , , , , and . EICS, page 138-148. ACM, (2016)Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT., , and . IEEE Trans. Educ., 55 (1): 135-144 (2012)Auto-phylo: A Pipeline Maker for Phylogenetic Studies., , , , , and . PACBB, volume 743 of Lecture Notes in Networks and Systems, page 24-33. Springer, (2023)Describing the Internet of Things with an ontology: The SusCity project case study., , , , and . ICIN, page 294-299. IEEE, (2017)On the Benefits of Speech and Touch Interaction with Communication Services for Mobility Impaired Users., , , and . AAL, page 60-73. SciTePress, (2011)In reality there are as many religions as there are papers - First Steps Towards the Generation of Internet Memes., , and . ICCC, page 300-307. computationalcreativity.net, (2015)A multimodal educational game for 3-10-year-old children: collecting and automatically recognising European Portuguese children's speech., , , , , , and . SLaTE, page 31-36. ISCA, (2013)Automatic Generation of Internet Memes from Portuguese News Headlines., , and . PROPOR, volume 9727 of Lecture Notes in Computer Science, page 340-346. Springer, (2016)