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Tejp: Ubiquitous Computing as Expressive Means of Personalising Public Space

, , and . In Adjunct Proc. of Ubicomp'03, (2003)

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Other publications of authors with the same name

Playing Games in the Emotional Space., , and . Funology, 2nd ed., Springer, (2018)Sonic City: Prototyping a Wearable Experience., and . ISWC, page 160-165. IEEE Computer Society, (2003)Tejp: Ubiquitous Computing as Expressive Means of Personalising Public Space, , and . In Adjunct Proc. of Ubicomp'03, (2003)Playing Games in the Emotional Space., , and . Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)Designing technology for community appropriation., , and . CHI Extended Abstracts, page 2126-2127. ACM, (2005)Reach: dynamic textile patterns for communication and social expression., and . CHI Extended Abstracts, page 1493-1496. ACM, (2005)