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The Participatory Design of an Adaptive Interface to Support Users with Changing Pointing Ability., , , , , , and . ASSETS, page 343-344. ACM, (2017)Understanding the Needs of Searchers with Dyslexia., , , and . CHI, page 35. ACM, (2018)Sharing is Caring: Assistive Technology Designs on Thingiverse., , , , , , and . CHI, page 525-534. ACM, (2015)Dytective: diagnosing risk of dyslexia with a game., , , , , and . PervasiveHealth, page 89-96. ACM, (2016)Screening Dyslexia for English Using HCI Measures and Machine Learning., , , , , , and . DH, page 80-84. ACM, (2018)Designing an Adaptive Web Navigation Interface for Users with Variable Pointing Performance., , , , , , , and . W4A, page 31:1-31:10. ACM, (2018)"I Am Iron Man": Priming Improves the Learnability and Memorability of User-Elicited Gestures., , and . CHI, page 359:1-359:14. ACM, (2021)Assessing the Readability of Web Search Results for Searchers with Dyslexia., , , and . SIGIR, page 1069-1072. ACM, (2018)Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies., , and . UIST, page 177-188. ACM, (2018)Supporting awareness of pointing behavior among diverse groups., , , , and . PervasiveHealth, page 231-234. ACM, (2016)