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Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data.

, , and . iLRN, page 1-3. IEEE, (2022)

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Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data., , and . iLRN, page 1-3. IEEE, (2022)Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities., , and . iLRN, page 1-3. IEEE, (2022)The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality-based training simulation., , and . Br. J. Educ. Technol., 55 (4): 1507-1527 (July 2024)Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment., , and . iLRN, page 1-3. IEEE, (2022)Conceptualizing Collaborative Team Learning in XR for Medical Education and Training., , and . HCI (25), volume 14708 of Lecture Notes in Computer Science, page 44-63. Springer, (2024)Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?, , , and . iLRN, page 1-3. IEEE, (2021)Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education., , and . iLRN, page 1-3. IEEE, (2022)The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction., and . J. Comput. High. Educ., 33 (1): 39-63 (2021)Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training., , and . iLRN, page 1-3. IEEE, (2021)