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Deep Learning for Mobile Mental Health: Challenges and recent advances.

, , , , , , and . IEEE Signal Process. Mag., 38 (6): 96-105 (2021)

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Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., and . Graphik und KI, volume 239 of Informatik-Fachberichte, page 48-57. Springer, (1990)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)04121 Abstracts Collection -- Evaluating Embodied Conversational Agents., , , and . Evaluating Embodied Conversational Agents, volume 04121 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2004)Fast Dynamic Difficulty Adjustment for Intelligent Tutoring Systems with Small Datasets., , , and . EDM, International Educational Data Mining Society, (2023)Building applications with life-like characters: the MIAU platform., , and . IUI, page 328. ACM, (2003)A flexible platform for building applications with life-like characters., , and . IUI, page 158-165. ACM, (2003)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , and . IVA, page 7-9. ACM, (2019)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , and . IVA, page 19-21. ACM, (2019)The Affective Bar Piano., , , , and . IVA, page 64:1-64:3. ACM, (2023)