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The weighted proportional fair scheduler., , и . QSHINE, стр. 43. ACM, (2006)Satisfaction-based Radio Access Technology selection in heterogeneous wireless networks., , , и . Wireless Days, стр. 1-4. IEEE, (2013)A Crowding Game for Dynamic RAN Slicing Algorithm in 5G Networks., , , и . WiMob, стр. 181-186. IEEE, (2021)A Multi-Slice Multi-Operator Dynamic Weighted Fair Queuing RAN Scheduling in a Game Theoretic Framework., , , и . MobiWac, стр. 17-24. ACM, (2021)An Efficient Heuristic for Joint User Association and RRH Clustering in Cloud Radio Access Networks., , , , и . ICT, стр. 8-14. IEEE, (2018)Joint User Association and RRH Clustering in Cloud Radio Access Networks., , , , и . ICUFN, стр. 376-381. IEEE, (2018)Interference-aware clustering in cloud radio access networks., , , , , и . CloudNet, стр. 83-88. IEEE, (2017)A Hybrid Approach for RRH Clustering in Cloud Radio Access Networks based on Game Theory., , , , , и . MobiWac, стр. 128-132. ACM, (2018)Elastic Game Based Radio Resource Management., , , и . VTC Spring, стр. 1-5. IEEE, (2012)Multimedia Content Popularity: Learning and Recommending a Prediction Method., , , , и . GLOBECOM, стр. 1-7. IEEE, (2018)