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Fusing depth, color, and skeleton data for enhanced real-time hand segmentation., , и . SUI, стр. 85. ACM, (2013)Relighting Human Locomotion with Flowed Reflectance Fields., , , , , , , , и . Rendering Techniques, стр. 183-194. Eurographics Association, (2006)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , и . HCI (14), том 6774 из Lecture Notes in Computer Science, стр. 243-252. Springer, (2011)Flexible spaces: Dynamic layout generation for infinite walking in virtual environments., , , и . 3DUI, стр. 39-42. IEEE Computer Society, (2013)Automatic acquisition and animation of virtual avatars., , , , , и . VR, стр. 185-186. IEEE Computer Society, (2014)Tablet-based interaction panels for immersive environments., , , , и . VR, стр. 91-92. IEEE Computer Society, (2014)Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces., , и . VR, стр. 85-86. IEEE Computer Society, (2014)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , и . ACM Trans. Appl. Percept., 14 (2): 9:1-9:17 (2017)Applications Drive VR Interface Selection., , и . Computer, 28 (7): 72-75 (1995)HeadSPIN: a one-to-many 3D video teleconferencing system., , , , , , , и . SIGGRAPH Emerging Technologies, стр. 13:1. ACM, (2009)