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Grammatical Swarm: A variable-length Particle Swarm Algorithm, , and . Swarm Intelligent Systems, chapter 5, Springer, (2006)A memetic model of product invention., , , , and . Congress on Evolutionary Computation, page 1053-1060. IEEE, (2005)Evolutionary Behavior Tree Approaches for Navigating Platform Games., , , and . IEEE Trans. Comput. Intell. AI Games, 9 (3): 227-238 (2017)Organizational Strategic Adaptation in the Presence of Inertia., , , , , and . Adv. Complex Syst., 8 (4): 497-519 (2005)A Local Search Interface for Interactive Evolutionary Architectural Design., , , and . EvoMUSART, volume 7247 of Lecture Notes in Computer Science, page 23-34. Springer, (2012)Agent-based modelling of product invention., , , , , and . GECCO, page 129-136. ACM, (2005)Analyzing Module Usage in Grammatical Evolution., , , and . PPSN (1), volume 7491 of Lecture Notes in Computer Science, page 347-356. Springer, (2012)Dynamic environments can speed up evolution with genetic programming., , and . GECCO (Companion), page 191-192. ACM, (2011)Dynamic ant: introducing a new benchmark for genetic programming in dynamic environments., , , , and . GECCO (Companion), page 183-184. ACM, (2011)Shape grammars and grammatical evolution for evolutionary design., , , , , , , and . GECCO, page 1035-1042. ACM, (2009)