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Fighting Game Adaptive Background Music for Improved Gameplay., , , и . CoRR, (2024)Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism., , , , , и . CoG, стр. 1-4. IEEE, (2023)A Deep Reinforcement Learning Blind AI in DareFightingICE., , , , и . CoG, стр. 632-637. IEEE, (2022)DareFightingICE Competition: A Fighting Game Sound Design and AI Competition., , , и . CoG, стр. 478-485. IEEE, (2022)A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE., , , , и . CoG, стр. 1-2. IEEE, (2023)Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT., , , , , , и . IAIT, стр. 14:1-14:7. ACM, (2023)An Adaptive Design Methodology for Reduction of Product Development Risk, , , и . CoRR, (2011)Adaptive Background Music According to the Player's Arousal for DareFightingICE., , , , и . IAIT, стр. 34:1-34:6. ACM, (2023)Fighting Game Adaptive Background Music for Improved Gameplay., , , и . CoG, стр. 1-2. IEEE, (2023)The effect of ivermectin on non-severe and severe COVID-19 disease and gender-based difference of its effectiveness, , , , , , , и . Monaldi Archives for Chest Disease, (января 2022)