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Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education., , , and . CADUI, page 71-76. Springer, (2008)Using Videogames in Special Education., , and . EUROCAST, volume 4739 of Lecture Notes in Computer Science, page 360-367. Springer, (2007)Playability: How to Identify the Player Experience in a Video Game., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 356-359. Springer, (2009)Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración., , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 4 (3): 199-205 (2009)Jugabilidad como medida de calidad en el desarrollo de videojuegos., and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 147-158. CEUR-WS.org, (2014)Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes., , and . ICALT, page 215-217. IEEE Computer Society, (2009)Incremental Provision of QoS Discarding Non-feasible End-to-End Paths., , and . Networking, volume 4479 of Lecture Notes in Computer Science, page 1225-1228. Springer, (2007)Handover Performance Analysis in Mobile IPv6 - A Contribution to Fast Detection Movement., , and . WINSYS, page 78-81. INSTICC Press, (2008)The New Digital Television and the Interactivity in its Multimedia Applications - Finding the Interactivity using a Low Cost Solution., , , and . SIGMAP, page 167-172. INSTICC Press, (2009)Incremental provision of QoS guarantees using only available QoS-aware routers., , and . LANC, page 113-120. ACM, (2007)