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Developing Human-Figured Agent Technology that Responds to Sudden Changes in External Situations in Atypical Architectural Spaces for Advanced Human Behavior Simulation.

, , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 78-82. Springer, (2022)

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Developing Human-Figured Agent Technology that Responds to Sudden Changes in External Situations in Atypical Architectural Spaces for Advanced Human Behavior Simulation., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 78-82. Springer, (2022)Developing Human Behavior Simulation Technology that Considers Pedestrians' Physical Characteristics in Atypical Architectural Spaces., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 73-77. Springer, (2022)Developing a Human Behavior Simulation Technology Based on Multiuser Immersive Virtual Reality in an Atypical Architectural Design Process., , , , and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 235-240. Springer, (2023)