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Practical and controllable subsurface scattering for production path tracing., , and . SIGGRAPH Talks, page 49:1-49:2. ACM, (2016)The Digital Emily project: photoreal facial modeling and animation., , , , and . SIGGRAPH Courses, page 12:1-12:15. ACM, (2009)Accelerating Hair Rendering by Learning High-Order Scattered Radiance., , , , , , , and . Comput. Graph. Forum, 42 (4): i-x (July 2023)Taming the shadow Terminator., , and . SIGGRAPH Talks, page 71:1-71:2. ACM, (2019)Plausible iris caustics and limbal arc rendering., and . SIGGRAPH Talks, page 15:1-15:2. ACM, (2018)Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes., , , and . SIGGRAPH Talks, page 3:1-3:2. ACM, (2021)A Realistic Multi-scale Surface-based Cloth Appearance Model., , , , , , and . SIGGRAPH (Conference Paper Track), page 89. ACM, (2024)A Realistic Surface-based Cloth Rendering Model., , , , and . SIGGRAPH (Conference Paper Track), page 5:1-5:9. ACM, (2023)A practical and controllable hair and fur model for production path tracing., , , and . SIGGRAPH Talks, page 23:1. ACM, (2015)The Look and Lighting of "Show Yourself" in "Frozen 2"., , , and . SIGGRAPH Talks, page 71:1-71:2. ACM, (2020)