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Cognitive Dimensions of Notations: Design Tools for Cognitive Technology.

, , , , , , , , , , , , , and . Cognitive Technology, volume 2117 of Lecture Notes in Computer Science, page 325-341. Springer, (2001)

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Frequency and Duration of Self-Initiated Task-Switching in an Online Investigation of Interrupted Performance., , and . HCOMP (Works in Progress / Demos), volume WS-13-18 of AAAI Technical Report, AAAI, (2013)Smartwatches: the Good, the Bad and the Ugly?, , and . CHI Extended Abstracts, page 2133-2138. ACM, (2015)Learning the game: breakdowns, breakthroughs and player strategies., , and . CHI Extended Abstracts, page 2215-2220. ACM, (2014)Choosing to interleave: human error and information access cost., , and . CHI, page 1651-1654. ACM, (2012)Locked-out: investigating the effectiveness of system lockouts to reduce errors in routine tasks., , and . CHI Extended Abstracts, page 3775-3780. ACM, (2010)Interaction science SIG: overcoming challenges., , , , , , , and . CHI Extended Abstracts, page 1127-1130. ACM, (2014)Don't Kick the Habit: The Role of Dependency in Habit Formation Apps., , , , and . CHI Extended Abstracts, page 2932-2939. ACM, (2016)Moving Beyond Fun: Evaluating Serious Experience in Digital Games., and . CHI, page 2245-2254. ACM, (2015)"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers., , , and . CHI Extended Abstracts, page 1383-1388. ACM, (2013)Number Entry Interfaces and Their Effects on Error Detection., , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 178-185. Springer, (2011)