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Multi-party Multimodal Conversations Between Patients, Their Companions, and a Social Robot in a Hospital Memory Clinic.

, , , , , , , and . EACL (Demonstrations), page 62-70. Association for Computational Linguistics, (2024)

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Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement., , and . IVA, page 179-184. ACM, (2018)Evaluating a social multi-user interaction model using a Nao robot., , , , and . RO-MAN, page 318-322. IEEE, (2014)Incremental online learning of objects for robots operating in real environments., and . ICDL-EPIROB, page 304-310. IEEE, (2017)Spoken Dialog Challenge 2010: Comparison of Live and Control Test Results., , , , , , , , , and 4 other author(s). SIGDIAL Conference, page 2-7. The Association for Computer Linguistics, (2011)Automatic Generation of Information State Update Dialogue Systems that Dynamically Create Voice XML, as Demonstrated on the iPhone., , and . SIGDIAL Conference, page 148-151. The Association for Computer Linguistics, (2009)Managing Dialogue Interaction: A Multi-Layered Approach., , and . SIGDIAL Workshop, page 168-177. The Association for Computer Linguistics, (2003)Multi-threaded Interaction Management for Dynamic Spatial Applications., and . DM@EACL, page 48-52. Association for Computational Linguistics, (2014)Evaluating Persuasion Strategies and Deep Reinforcement Learning methods for Negotiation Dialogue agents., , , , , , , and . EACL (2), page 480-484. Association for Computational Linguistics, (2017)Transfer of Reinforcement Learning Negotiation Policies: From Bilateral to Multilateral Scenarios., and . ECAI, volume 285 of Frontiers in Artificial Intelligence and Applications, page 1640-1641. IOS Press, (2016)Evaluating Effectiveness and Portability of Reinforcement Learned Dialogue Strategies with Real Users: the Talk Towninfo Evaluation., , and . SLT, page 178-181. IEEE, (2006)