Author of the publication

Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game.

, , , , and . OTM Workshops (1), volume 4805 of Lecture Notes in Computer Science, page 357-366. Springer, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Use of large multi-touch screens for informal learning., and . DMS, page 79-82. Knowledge Systems Institute, (2012)How do archaeologists work? A multimedia digital object to learn their investigation process., and . DMS, page 206-210. Knowledge Systems Institute, (2010)Methodologies and Intelligent Systems for Technology Enhanced Learning,12th International Conference, , , , , , , , , and . 580, Springer Cham, (2023 2023)A circular visualization of people's activities in distributed teams., , and . J. Vis. Lang. Comput., 25 (6): 903-911 (2014)New perspectives to improve quality, efficacy and appeal of HCI courses., , , , and . CHItaly, page 188-189. ACM, (2015)An Ontology-Based Approach to Product Customization., , , , , , and . IS-EUD, volume 6654 of Lecture Notes in Computer Science, page 92-106. Springer, (2011)We@Home: A Gamified Application for Collaboratively Managing a Smart Home., , , , and . ISAmI, volume 615 of Advances in Intelligent Systems and Computing, page 79-86. Springer, (2017)Two different interfaces to visualize patient histories on a PDA., , , and . Mobile HCI, page 37-40. ACM, (2006)Bio-behavioral and Self-report User Experience Evaluation of a Usability Assessment Platform (UTAssistant)., , , , , and . VISIGRAPP (2: HUCAPP), page 19-27. SciTePress, (2019)End-User Development in Ambient Intelligence: a User Study., , , and . CHItaly, page 146-153. ACM, (2015)