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A Computer Adventure Game Applied in E-Learning.

, , and . IPC, page 446-451. IEEE Computer Society, (2007)

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On Video Game: Heaven or Hell., , and . CAD/Graphics, page 383-388. IEEE, (2007)Computer Game Programming Course for Art Design Students by Using Flash Software., , and . CW, page 710-713. IEEE Computer Society, (2008)A case study for a multimedia program., , and . SAME, page 61-66. ACM, (2008)Influences on children's visual cognition capabilities through playing 'intelligent matrix' developed by the augmented virtual reality technology., , and . Int. J. Humanit. Arts Comput., 6 (1-2): 160-171 (2012)Search, Identification and Positioning of the Underground Manhole with RFID Ground Tag., , , , and . NCM, page 1899-1903. IEEE Computer Society, (2009)A Case Study of Game Design for E-Learning., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 453-462. Springer, (2006)A Computer Adventure Game Applied in E-Learning., , and . IPC, page 446-451. IEEE Computer Society, (2007)