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Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.

, , , , and . IEEE Access, (2023)

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The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments., , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 686-695. Springer, (2019)Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups., , , and . ICGI, page 1-8. IEEE, (2021)Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction., , , , , , and . ICGI, page 1-8. IEEE, (2023)Immersive Creation of Virtual Reality Training Experiences., , , , and . IEEE Access, (2024)Developing Training Applications for Hydrogen Emergency Response Training., , , , , and . ICGI, page 130-136. IEEE, (2019)Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure., , , , and . IEEE Access, (2024)A novel method to enhance the touristic 360∘ promotional video experience., , , and . Multim. Tools Appl., 79 (31-32): 22905-22927 (2020)Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization., , , , and . ICGI, page 1-8. IEEE, (2023)A higher order portfolio optimization model incorporating information entropy., , and . Intell. Syst. Appl., (2022)Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method., , , , and . IEEE Access, (2023)