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Using a game controller for relaying deictic gestures in computer-mediated communication.

, , , and . Int. J. Hum. Comput. Stud., 69 (6): 362-374 (2011)

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Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces, , , , , and . ARCS Workshops, page 87-98. (2012)ViNet - Interaction with Information Visualizations in VR Applications via Multi-Touch and Tangible User Interfaces, , , and . 6. GI Workshop "Virtuelle und Erweiterte Realität", (2009)Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments., , , , and . ICETC, page 1-8. ACM, (2023)A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 113-118. Springer, (2004)Contributing Disciplines., , , , , , , and . Serious Games, Springer International Publishing, (2016)Fehlvorstellungen in der Programmierausbildung: Eine Heuristik für die semi-automatische Annotation von Fehlerkandidaten., , and . ABP, page 59-66. (2023)Towards the Gamification of VR Authoring Environments., , , , and . ICAT-EGVE (Posters and Demos), page 9-10. Eurographics Association, (2022)Replicating Interactive Surfaces Using Distortion Techniques., , , , and . MuC, page 353-356. Oldenbourg Verlag, (2012)CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 15-27. Springer, (2021)Case Study: Visualization of Mechanical Properties and Deformations of Living Cells., , , and . GI Jahrestagung (1), volume P-34 of LNI, page 366-371. GI, (2003)