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Extending Game Technologies with Virtual Reality and Multi-Agent Systems., , and . GAMEON, page 94-98. EUROSIS, (2008)Automatic Deployment of a Consensus Networks MAS., , , and . PAAMS, 7879, page 279-282. Springer, (2013)Social Conformity and Its Convergence for Reinforcement Learning., , and . MATES, volume 6251 of Lecture Notes in Computer Science, page 150-161. Springer, (2010)Characterizing Massively Multiplayer Online Games as Multi-Agent Systems., , and . HAIS, volume 5271 of Lecture Notes in Computer Science, page 507-514. Springer, (2008)Towards Building Agreement Spaces using Consensus Networks., , and . AT, volume 918 of CEUR Workshop Proceedings, page 42-56. CEUR-WS.org, (2012)Using Natural Interfaces for Human-Agent Immersion., , , , and . PAAMS (Workshops), volume 430 of Communications in Computer and Information Science, page 358-367. Springer, (2014)Co-Learning: Consensus-based Learning for Multi-Agent Systems., , and . PAAMS, volume 13616 of Lecture Notes in Computer Science, page 63-75. Springer, (2022)A Flexible Agent Architecture in SPADE., , , , and . PAAMS, volume 13616 of Lecture Notes in Computer Science, page 320-331. Springer, (2022)Detecting Social Emotions with a NAO Robot., , , , and . PAAMS, volume 9662 of Lecture Notes in Computer Science, page 286-289. Springer, (2016)The Multi-agent Layer of CALMeD SURF., , , and . EUMAS/AT, volume 10767 of Lecture Notes in Computer Science, page 446-460. Springer, (2017)