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Pockets full of memories - Die interdisziplinäre und räumlich verteilte Entwicklung einer interaktiven Online-Museumsinstallation.

, and . MuC, volume 55 of Berichte des German Chapter of the ACM, page 37-46. Teubner, (2001)

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Generation of Engineering Research Directions Through Artistic Process., , , and . ArtsIT, volume 145 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 28-35. Springer, (2014)Swarm Vision., , and . SIGGRAPH Art Gallery, page 408-409. ACM, (2013)SwarmVision: autonomous aesthetic multi-camera interaction., , and . ACM Multimedia, page 737-740. ACM, (2013)Cangjie's Poetry: An Interactive Art Experience of a Semantic Human-Machine Reality., , and . Proc. ACM Comput. Graph. Interact. Tech., 4 (2): 19:1-19:9 (2021)Combating the "Sameness" in AI Art: Reflections on the Interactive AI Installation Fencing Hallucination., and . CoRR, (2023)Reflection on Abstract Art through Kandinsky's Teaching: Reflection on Abstract Art through Reconstruction of Kandinsky's Teaching at the Bauhaus., , and . SIGGRAPH Asia Art Papers, page 7:1-7:4. ACM, (2023)Design of an Emotion-Aware Painting Application With an Interactional Approach for Virtual Reality., , , and . ACIIW, page 1-4. IEEE, (2023)Anamorphic fluid: exploring spatial organization and movements of images in a simulated fluid environment., , and . VINCI, page 63-64. ACM, (2017)Interactive multimedia: a new creative frontier or just a new commodity? (panel session)., , , , and . SIGGRAPH, page 482-483. ACM, (1995)Generating Time-Coherent Animations from Video Data., and . ArtsIT, volume 101 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 108-117. Springer, (2011)