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Stimulating physical and social activity through open-ended play.

, and . IDC, page 309-312. ACM, (2009)

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Leaving room for improvisation: towards a design approach for open-ended play., , and . IDC, page 92-101. ACM, (2013)Designing for children's physical play., and . CHI Extended Abstracts, page 2871-2876. ACM, (2008)ZooMor: Three Stages of Play for a Sleeping Creature., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 646-648. Springer, (2013)Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China., , , and . CCHI, page 15-26. ACM, (2022)Prolonged play with the ColorFlares: how does open-ended play behavior change over time?, , , , and . Fun and Games, page 99-106. ACM, (2010)About Experience and Emergence - A Framework for Decentralized Interactive Play Environments., , , , , , and . INTETAIN, volume 124 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 104-113. Springer, (2013)Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities., , , , and . CHI, page 157. ACM, (2019)Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design., , , , and . IDC, page 167-174. ACM, (2016)Comparing the creativity of children's design solutions based on expert assessment., , , , , and . IDC, page 266-273. ACM, (2008)Designing Kinect games to train motor skills for mixed ability players., , and . GFHEU, page 197-205. Springer, (2013)