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Experiencing Virtual Reality Together: Social VR Use Case Study., , , , , and . TVX, page 233-238. ACM, (2018)Multi-sensor capture and network processing for virtual reality conferencing., , , , , , and . MMSys, page 316-319. ACM, (2019)A QoE testbed for socially-aware video-mediated group communication., , , and . SAM@ACM Multimedia, page 37-42. ACM, (2013)Asymmetric delay in video-mediated group discussions., , , and . QoMEX, page 19-24. IEEE, (2014)The Influence of Interactivity Patterns on the Quality of Experience in Multi-party Video-mediated Conversations under Symmetric Delay Conditions., , , and . SAM@MM, page 13-16. ACM, (2014)Remote Expert Assistance System for Mixed-HMD Clients over 5G Infrastructure., , , , , , , and . MMSys, page 318-322. ACM, (2023)Mitigating problems in video-mediated group discussions: Towards conversation aware video-conferencing systems., , , and . UM3I@ICMI, page 39-44. ACM, (2014)A Quality of Experience Testbed for Video-Mediated Group Communication., , and . ISM, page 514-515. IEEE Computer Society, (2013)The Value of Immersive Communication Systems in Online Meetings: A Problem Statement and Literature Review., , , and . MetroXRAINE, page 610-615. IEEE, (2023)XR Carousel: A Visualization Tool For Volumetric Video., , , , , and . MMSys, page 339-343. ACM, (2021)