Author of the publication

Velocity-based modeling of physical interactions in multi-agent simulations.

, , and . Symposium on Computer Animation, page 125-133. ACM, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games., , , , and . MAPF@AAAI, volume WS-12-10 of AAAI Technical Report, AAAI Press, (2012)Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , and . WAFR, volume 86 of Springer Tracts in Advanced Robotics, page 609-623. Springer, (2012)Generating Believable Stories in Large Domains., , and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece., , , , , , and . 3DUI, page 19-26. IEEE Computer Society, (2015)Psycho-physical Crowds.. MIG, page 7-12. ACM, (2013)Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory., , , and . Symposium on Computer Animation, page 43-52. Eurographics Association, (2011)Modeling collision avoidance behavior for virtual humans., , and . AAMAS, page 575-582. IFAAMAS, (2010)Prioritized group navigation with Formation Velocity Obstacles., and . ICRA, page 5983-5989. IEEE, (2015)Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds., , , and . ICCV Workshops, page 128-135. IEEE Computer Society, (2011)A data-driven method for variation in animated smiles: extended abstract., and . MIG, page 193-194. ACM, (2016)