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New media semiotics - computation and aesthetic function

, , , , and . Proceedings of the 1st Conference on Computational Semiotics for Games and New Media, page 3-8. Amsterdam, The Netherlands, (September 2001)

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New media semiotics - computation and aesthetic function, , , , and . Proceedings of the 1st Conference on Computational Semiotics for Games and New Media, page 3-8. Amsterdam, The Netherlands, (September 2001)The emergence of the labyrinth: Intrinsic computational aesthetic form, , , , , and . Proceedings of the 2nd Conference on Computational Semiotics for Games and New Media, page 3-6. Augsburg, Germany, (September 2002)Capturing and Visualising Playground Games and Performance: A Wii and Kinect based motion capture system., and . EVA, BCS, (2011)Videogame art: remixing, reworking and other interventions., and . DiGRA Conference, (2003)Screen Play: Film and the Future of Interactive Entertainment., and . Digital Content Creation, page 9-19. Springer, (2001)Film and the Development of Interactive Narrative., and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 81-89. Springer, (2001)Videogame Music: chiptunes byte back?, and . DiGRA Conference, Digital Games Research Association, (2007)