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New media semiotics - computation and aesthetic function

, , , , и . Proceedings of the 1st Conference on Computational Semiotics for Games and New Media, стр. 3-8. Amsterdam, The Netherlands, (сентября 2001)

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New media semiotics - computation and aesthetic function, , , , и . Proceedings of the 1st Conference on Computational Semiotics for Games and New Media, стр. 3-8. Amsterdam, The Netherlands, (сентября 2001)The emergence of the labyrinth: Intrinsic computational aesthetic form, , , , , и . Proceedings of the 2nd Conference on Computational Semiotics for Games and New Media, стр. 3-6. Augsburg, Germany, (сентября 2002)Screen Play: Film and the Future of Interactive Entertainment., и . Digital Content Creation, стр. 9-19. Springer, (2001)Videogame art: remixing, reworking and other interventions., и . DiGRA Conference, (2003)Film and the Development of Interactive Narrative., и . International Conference on Virtual Storytelling, том 2197 из Lecture Notes in Computer Science, стр. 81-89. Springer, (2001)Videogame Music: chiptunes byte back?, и . DiGRA Conference, Digital Games Research Association, (2007)Capturing and Visualising Playground Games and Performance: A Wii and Kinect based motion capture system., и . EVA, BCS, (2011)