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General and Interval Type-2 Fuzzy Face-Space Approach to Emotion Recognition.

, , , , , , and . IEEE Trans. Syst. Man Cybern. Syst., 43 (3): 587-605 (2013)

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Ad hoc reasoning in chained fuzzy systems realized with Diens-Rescher implication., , , and . FUZZ-IEEE, page 1-6. IEEE, (2013)Propositional syntax and semantics induced knowledge re-structuring in a fuzzy logic network for ad hoc reasoning., , and . Int. J. Approx. Reason., (2017)EEG source localization by memory network analysis of subjects engaged in perceiving emotions from facial expressions., , , , and . IJCNN, page 1-8. IEEE, (2015)Interval Type-2 Fuzzy Model for Emotion Recognition from Facial Expression., , , , and . PerMIn, volume 7143 of Lecture Notes in Computer Science, page 114-121. Springer, (2012)Emotion Recognition from Facial Expression and Electroencephalographic Signals Using Vector Quantization and Support Vector Machines., , , , , and . IC-AI, page 710-715. CSREA Press, (2010)Correlation between stimulated emotion extracted from EEG and its Mainfestation on Facial Expression., , , , , and . SMC, page 3132-3137. IEEE, (2009)Emotion Recognition from the Lip-Contour of a Subject Using Artificial Bee Colony Optimization Algorithm., , , , and . SEMCCO (1), volume 7076 of Lecture Notes in Computer Science, page 610-617. Springer, (2011)A structured approach to fuzzy abduction based on contraposition property of propositional logic., , and . FUZZ-IEEE, page 1-8. IEEE, (2010)General and Interval Type-2 Fuzzy Face-Space Approach to Emotion Recognition., , , , , , and . IEEE Trans. Syst. Man Cybern. Syst., 43 (3): 587-605 (2013)EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning., , , , and . IEEE Trans. Games, 14 (4): 610-622 (2022)