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Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning.

, and . ICLS, International Society of the Learning Sciences, (2014)

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SURGE: intended and unintended learning in digital games., , , , and . ICLS, page 230-231. International Society of the Learning Sciences / ACM DL, (2010)Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data., , and . Int. J. Gaming Comput. Mediat. Simulations, 5 (4): 1-16 (2013)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , and 6 other author(s). ICLS, International Society of the Learning Sciences, (2014)Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States., , , , , and . Comput. Educ., 57 (3): 2178-2195 (2011)Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning., and . ICLS, International Society of the Learning Sciences, (2014)SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?, , , , and . ICLS, page 384-385. International Society of the Learning Sciences / ACM DL, (2010)Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions., , , , , , , , , and 1 other author(s). AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Coevolution of Theory and Data Analytics of Digital Game-Based Learning.. Vanderbilt University, Nashville, Tennessee, USA, (2016)base-search.net (ftvanderbilt:oai:ir.vanderbilt.edu:1803/10476).SURGE: intended and unintended science learning in games., , , , and . ICLS, page 247. International Society of the Learning Sciences / ACM DL, (2010)