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Sustainability Projects with a Community Partner, a social norm nudging effort.

, , and . TALE, page 1-7. IEEE, (2023)

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Are you cloud-certified? Preparing Computing Undergraduates for Cloud Certification with Experiential Learning., and . SEET@ICSE, page 46-57. IEEE, (2023)Class Participation, Using Technology to Enhance Efficiency and Fairness., and . TALE, page 1-8. IEEE, (2023)An Exploratory Study of Architectural Style and Effort Estimation for Multi-Tenant Microservices-Based Software as a Service (SaaS)., and . ICSA-C, page 159-166. IEEE, (2023)Experience Report on the Use of Technology to Manage Capstone Course Projects., and . FIE, page 1-8. IEEE, (2020)'TweetBoard' - a case study of developing a micro-blogging platform for higher education., , , , , , , , and . Int. J. Soc. Media Interact. Learn. Environ., 4 (4): 305-318 (2016)Designing Learning Activities for Experiential Learning in a Design Thinking Course., and . TALE, page 1-8. IEEE, (2019)ITSS: Interactive Web-Based Authoring and Playback Integrated Environment for Programming Tutorials., , and . ICSE (SEET), page 158-164. IEEE/ACM, (2022)Designing Flipped Learning Activities for Beginner Programming Course., and . AMCIS, Association for Information Systems, (2022)Effective Digital Learning Practices for IS Design Courses during COVID-19., and . AMCIS, Association for Information Systems, (2021)Did our Course Design on Software Architecture meet our Student's Learning Expectations?, , and . FIE, page 1-9. IEEE, (2020)