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Game 2.0 and beyond: an interaction design approach to digital game evolution., , и . Future Play, стр. 268-269. ACM, (2008)Toward Personalized Cognitive Training for Elderly with Mild Cognitive Impairment: Cerebral Blood Flow Activation during Verbally-Based Cognitive Activities., , , , и . SMC, стр. 3775-3779. IEEE, (2013)Filum: A Sewing Technique to Alter Textile Shapes., и . UIST (Adjunct Volume), стр. 39-41. ACM, (2017)Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays., , , и . VRST, стр. 47:1-47:2. ACM, (2022)TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick., , , , , , , , , и 2 other автор(ы). VRST, стр. 74:1-74:2. ACM, (2022)Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation., , , , и . VRST, стр. 68:1-68:2. ACM, (2023)Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery., и . VRST, стр. 79:1-79:2. ACM, (2023)Motion recognition for automatic control of a block machine., , , и . VRST, стр. 107:1-107:2. ACM, (2018)External presence in online communication and the impact of introducing proxy agents., , , и . HAI, стр. 398-400. ACM, (2023)WireMolding: 3D Modeling Approach Involving Molding with Wire., и . TEI, стр. 375-379. ACM, (2017)