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Fully automatic optical motion tracking using an inverse kinematics approach., , , , and . Humanoids, page 461-466. IEEE, (2015)SoftDECA: Computationally Efficient Physics-Based Facial Animations., , and . MIG, page 11:1-11:11. ACM, (2023)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , and . VS-GAMES, page 1-2. IEEE, (2019)Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006., , , and . Comput. Graph., 31 (2): 155-156 (2007)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , and . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness, , , , and . 2023 CHI Conference on Human Factors in Computing Systems, page 1-14. (2023)Honorable Mention 🏆.Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans, , , , and . Frontiers in Virtual Reality, (2021)Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy., , , , , and . VR Workshops, page 424-427. IEEE, (2024)GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns., , , , , , , and . CoRR, (2024)