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Interpersonalizing Intimate Museum Experiences., , , и . CoRR, (2020)Documenting mixed reality performance: the case of CloudPad., , , , , и . Digit. Creativity, 23 (3-4): 159-175 (2012)Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , и 1 other автор(ы). ACM Transactions on Computer-Human Interaction (TOCHI), 12 (1): 3--30 (2005)Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains., и . IDS, стр. 168-182. Springer, (1994)Using metamorphic relations to verify and enhance Artcode classification., , , , , и . J. Syst. Softw., (2021)Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience., и . Multimodal Technol. Interact., 2 (2): 15 (2018)Five Provocations for a More Creative TAS., , , , , , , и . TAS, стр. 14:1-14:10. ACM, (2023)CSCP., , , , и . MuC, стр. 21-29. Teubner, (2002)Inferring player engagement in a pervasive experience., и . CHI, стр. 1903-1906. ACM, (2009)Designing storytelling technologies to encouraging collaboration between young children., , , , , , , , , и 4 other автор(ы). CHI, стр. 556-563. ACM, (2000)