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Semi-Supervised Training to Improve Player and Ball Detection in Soccer.

, , and . CVPR Workshops, page 3480-3489. IEEE, (2022)

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A New Three Object Triangulation Algorithm Based on the Power Center of Three Circles., , and . Eurobot Conference, volume 161 of Communications in Computer and Information Science, page 248-262. Springer, (2011)A physically motivated pixel-based model for background subtraction in 3D images., , and . IC3D, page 1-8. IEEE, (2014)A Bottom-Up Approach Based on Semantics for the Interpretation of the Main Camera Stream in Soccer Games., , and . CVPR Workshops, page 1765-1774. Computer Vision Foundation / IEEE Computer Society, (2018)Is a Memoryless Motion Detection Truly Relevant for Background Generation with LaBGen?, and . ACIVS, volume 10617 of Lecture Notes in Computer Science, page 443-454. Springer, (2017)Mixture Domain Adaptation to Improve Semantic Segmentation in Real-World Surveillance., , , , , , , and . WACV (Workshops), page 1-10. IEEE, (2023)Enhancing Cover Song Identification with Hierarchical Rank Aggregation., , and . ISMIR, page 136-142. (2016)LaBGen: A method based on motion detection for generating the background of a scene., , and . Pattern Recognit. Lett., (2017)Background subtraction: Experiments and improvements for ViBe., and . CVPR Workshops, page 32-37. IEEE Computer Society, (2012)Machine learning techniques to assess the performance of a gait analysis system., , and . ESANN, (2014)SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries., , , , and . CVPR Workshops, page 5074-5085. IEEE, (2023)