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Adaptive polygonization of implicit surfaces., and . Comput. Graph., 29 (5): 686-696 (2005)Title of tutorial: Designing immersive VR systems: From bits to bolts., , , , , , and . VR, page 1-6. IEEE Computer Society, (2012)Designing Multi-projector VR Systems: From Bits to Bolts., , , , and . Eurographics (Tutorials), Eurographics Association, (2010)Collaborative Visualization of Sensor Data Through a Subscription based Architecture., , , , , , and . Eurographics Italian Chapter Conference, page 173-180. Eurographics, (2007)Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections., , and . CHI, page 5592-5604. ACM, (2017)Mockup Builder: 3D modeling on and above the surface., , , and . Comput. Graph., 37 (3): 165-178 (2013)Curvature Dependent Polygonization of Implicit Surfaces., and . SIBGRAPI, page 266-273. IEEE Computer Society, (2004)A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets., and . SIBGRAPI, page 333-340. IEEE Computer Society, (2005)GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors., , , , , , , , and . CHI, page 15-27. ACM, (2017)MIKE: A Multimodal Cinematographic Editor for Virtual Worlds., , and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 415-419. Springer, (2003)