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Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos.

, , , and . QoMEX, page 73-78. IEEE, (2023)

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Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , and 17 other author(s). IEEE Trans. Multim., (2022)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling., , , , and . CoRR, (2020)Methodology for accurately assessing the quality perceived by users on 360VR contents., , , , , , and . CoRR, (2019)Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality., , , , , and . CoRR, (2022)FikoRE: 5G and Beyond RAN Emulator for Application Level Experimentation and Prototyping., , , , and . IEEE Netw., 37 (4): 48-55 (July 2023)EVENT-CLASS: Dataset of events in the classroom., , , , , , , and . QoMEX, page 81-84. IEEE, (2021)Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments., , , , , and . ICIP, page 3131-3135. IEEE, (2022)Immersive Telepresence in Remote Education., , , , , , and . MMVE@MMSys, page 21-24. ACM, (2021)QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training., , , , and . VR Workshops, page 363-368. IEEE, (2022)From voltage oscillations to tissue-impedance measurements., , , , , and . BioCAS, page 1-4. IEEE, (2015)