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Towards Effective Blended Learning with 3D MUVE - An Analysis of Use Case Implementations for 3D MUVE Learning.

, , , and . CSEDU (2), page 46-55. SciTePress, (2011)

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Towards Effective Blended Learning with 3D MUVE - An Analysis of Use Case Implementations for 3D MUVE Learning., , , and . CSEDU (2), page 46-55. SciTePress, (2011)The Virtual Museums of Caen: A case study on modes of representation of digital historical content., , , and . Digital Heritage, page 541-548. IEEE, (2015)Exploring canons & cathedrals with Open Virtual Worlds: The recreation of St Andrews Cathedral, St Andrews day, 1318., , , , , , , , , and . Digital Heritage (2), page 273-280. IEEE, (2013)Augmented learning roads for Internet routing., , , and . FIE, page 1-9. IEEE Computer Society, (2014)Extending the Use of Virtual Worlds as an Educational Platform - Network Island: An Advanced Learning Environment for Teaching Internet Routing Algorithms., , and . CSEDU (1), page 279-284. SciTePress, (2011)A Virtual Museum Installation for Time Travel., , , , , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 255-270. Springer, (2017)Towards the 3D Web with Open Simulator., , , , , , , and . AINA, page 900-909. IEEE Computer Society, (2013)Measurement of Immersive Technology for Historic Scenes., , and . GCH, page 107-116. Eurographics Association, (2014)An immersive platform for collaborative projects., , , , , , , and . FIE, page 1-9. IEEE Computer Society, (2014)Exploring Heritage through time and space supporting community reflection on the highland clearances., , , , , , , and . Digital Heritage (1), page 371-378. IEEE, (2013)