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Reality is Broken: Why Games Make Us Better and How They Can Change the World, и . International Journal of Gaming and Computer-Mediated Simulations, 7 (1): 74 – 78 (2015)Where should educational technologists publish their research?: An examination of peer-reviewed journals within the field of educational technology and factors influencing publication choice, , и . Educational Technology, 52 (6): 47 – 56 (2012)A review of Good Video Games & Good Learning by James P. Gee, , , и . International Journal of Gaming and Computer-Mediated Simulations, 2 (3): 93 – 97 (2010)A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?, , , , и . International Journal of Gaming and Computer-Mediated Simulations, 8 (3): 59-73 (2016)A synthesis on digital games in education: What the research literature says from 2000 to 2010, , , и . Journal of Interactive Learning Research, 25 (2): 261-280 (2014)Examining Student Digital Artifacts During a Year-Long Technology Integration Initiative, , , , и . Computers in the Schools, 29 (4): 355-374 (2012)An evaluation of the conditions, processes and consequences of laptop computing in K-12 classrooms, , и . Journal of Educational Computing Research, 45 (3): 359 – 378 (2011)Teacher Experiences on the Integration of Modern Educational Games in the Middle School Mathematics Classroom, , и . Journal of Computers in Mathematics and Science Teaching, 29 (2): 189-216 (2010)Inservice teachers and ePortfolios, , и . Proceedings of Society for Information Technology & Teacher Education International Conference, 2009, стр. 162-167. Chesapeake, VA, Association for the Advancement of Computing in Education (AACE), (2009)Validation of the Survey of Pre-service Teachers' Knowledge of Teaching and Technology: A Multi-Institutional Sample, , , и . Journal of Digital Learning in Teacher Education, 32 (1): 26-37 (2016)