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Другие публикации лиц с тем же именем

VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism., , , , и . HAPTICS, стр. 1-7. IEEE, (2022)Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions"., , , , , и . IEEE Trans. Vis. Comput. Graph., 25 (7): 2513 (2019)Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game., , , , и . CoG, стр. 1-8. IEEE, (2021)Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games., , , , и . CoG, стр. 1-5. IEEE, (2021)Is this the real life? Investigating the credibility of synthesized faces and voices created by amateurs using artificial intelligence tools., и . IMX Workshops, стр. 118-122. ACM, (2023)Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay., , , , , и . ISMAR Adjunct, стр. 247-248. IEEE, (2020)DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays., , , , и . CHI, стр. 444. ACM, (2019)Editorial: Cybersickness in VR applications., , , и . Frontiers Virtual Real., (2022)Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning., , , и . Virtual Real., 27 (4): 2927-2939 (декабря 2023)Effects of audience familiarity on anxiety in a virtual reality public speaking training tool., , , , , , и . Univers. Access Inf. Soc., 23 (1): 23-34 (марта 2024)